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Job description for the loader. Full Document

Occupational Safety and Health

Occupational Safety and Health / Job descriptions

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I. General Provisions

  1. The loader belongs to the category "Workers".
  2. Appointment to the position of a loader and dismissal from it is carried out by order of the head of the enterprise in compliance with the requirements of the Labor Code of Ukraine and the current labor legislation.
  3. The loader reports directly to _______.
  4. Qualification requirements:
  • basic or incomplete basic general secondary education;
  • short-term industrial training or instruction;
  • training;
  • work experience in the profession of the 1st category is not less than 0,5 years.

II. Official duties

  1. Loading, unloading and intra-warehouse processing of goods using means of transportation: wheelbarrows, carts, conveyors and other lifting and transport mechanisms.
  2. Installs winches, lifting blocks, arranges temporary descents and other devices for loading and unloading cargo.
  3. Fastening and sheltering loads in warehouses and vehicles.
  4. Cleans and lubricates vehicle maintenance.

III. The carrier must know

  1. Rules for the conclusion, fastening, shelter of goods in a warehouse and in vehicles.
  2. Rules for the application and use of means of transportation; conditional signaling during loading and unloading of goods by hoisting and transport mechanisms, location of warehouses and places of loading and unloading of goods.
  3. Safety regulations, industrial sanitation and fire protection.
  4. Internal labor regulations.

IV. Rights

The loader has the right:

  1. Submit proposals for the improvement of work related to the provisions of this instruction for consideration by the immediate supervisor.
  2. Within its competence, report to the immediate supervisor on all identified shortcomings in the activities of the enterprise and make proposals for their elimination.
  3. Require the management of the enterprise to assist in the performance of their duties.

V. Responsibility

The carrier is responsible

  1. For improper performance or non-performance of their official duties provided for by this instruction - within the limits determined by the current legislation of Ukraine.
  2. For offenses committed in the course of carrying out their activities - within the limits determined by the current administrative, criminal and civil legislation of Ukraine.
  3. For causing material damage - within the limits determined by the current labor legislation on labor of Ukraine.

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It is natural for us to repay good for good and return evil for evil - or, if we do not, then at least we know that this is the norm of social life. And although personal revenge and vindictiveness in general are not considered very plausible things, revenge is nevertheless treated with understanding. (Fortunately, world culture is full of examples when a noble hero, with whom it is easy for the reader/viewer to associate, takes revenge on someone for something, and we sympathize with him in every possible way.)

But how do ideas develop in a person that one should be grateful for good and that one should punish evil - if necessary, then punish personally? Researchers at Boston University and the University of California, Irvine set up a psychological experiment with 330 children aged 4 to 8 who were asked to play a computer game with four other players. The child saw his partners in the form of avatars on the monitor screen, which were actually controlled by the experimenters.

At first, according to the rules of the game, four other players had stickers, but the child did not, and one of the four could either give the child his only sticker, or keep it for himself. And so it happened - one of the virtual players gave his sticker to the child. Then the situation changed: now the child had a sticker, while the other four did not, and the child could freely decide to whom to give his (if, of course, he wanted to give it). But then there was the second part of the game, in which the player could steal someone else's sticker. And in the same way, first one of the virtual players stole a sticker from a child, and then the child did the same.

Children - even the smallest ones - diligently took revenge on their offenders, that is, when it was their turn to steal stickers, they stole them from those who stole them from them first. But with a sense of gratitude, everything was different: when it was necessary to give away their sticker, the children gave it with equal probability to other players, without showing any preference in relation to the one who gave them their sticker in the previous round of the game.

Children were generally good at remembering who gave them their stickers; and even when the experiment was repeated with children who were especially good at remembering their play partners, the results were the same.

Then the experiment was modified so that the children could express gratitude or take revenge completely at their own will - and they again tried to punish the offender and at the same time were rather indifferent to the opportunity to thank. Tried to "dress up" the avatars so they were the same color as the children's clothes - in case the children paid attention to who looked like them and who didn't. Children may have paid attention to this, but similarity/dissimilarity did not affect their desire to take revenge on the offender and indifference to the benefactor.

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